[2-1] Blacksmith (Herrero) [3-1] Mechanic

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[2-1] Blacksmith (Herrero) [3-1] Mechanic

Mensaje por *Ama el Jue Feb 11, 2010 2:45 pm

Blacksmith~



Descripcion
Los Herreros tienen la capacidad de forjar armas. Pueden dominar el poder de imbuir armas con elementos de Fuego, Tierra, Viento y Agua y también tienen la capacidad de incrementar el dano de las mismas. Por supuesto, Herreros también puede basarse en fuerza física cruda, e incluso tienen el mayor daño cuerpo a cuerpo entre las otras clases 2. En un Herrero de batalla sus habilidades principales giran en torno al tema de darse buffs para aumentar el daño. Las principales habilidades ofensivas son Mammonite y la Revolución de Cesta, que se pueden aprender como un comerciante.


Data de Skills (habilidades)
Skills de Batalla
Adrenaline Rush (Rush de Adrenalina)
Hammer Fall (Caida de Martillo)
Hilt Binding
Power Maximize (Maximizar el poder)
Power-Thrust (Golpe de Poder)
Skin Tempering (Templado de piel)
Weapon Perfection (La perfección de armas)

Skills de Forja
Enchantedstone Craft (Artesanía de Piedra Encantada)
Iron Tempering (Templado de Hierro)
Ore Discovery (Descubrimiento de mineral)
Oridecon Research (Investigación de Oridecon)
Smith Axe (Forjar Hacha)
Smith Dagger (Forjar Daga)
Smith Knucklebrace (Forjar Knucklebrace)
Smith Mace (Forjar mazo)
Smith Spear (forjar Lanza)
Smith Sword (Forjar Espada)
Smith Two-handed Sword (Forjar espada a dos manos)
Steel Tempering (Templado de Acero)
Weapon Repair (Reparación de armas)
Weaponry Research (Investigación de Armas)

Skills por 'Quests'
Greed (Codicia)
Dubious Salesmanship (Dudoso arte de vender)

Para informacion detallada de las habilidades de blacksmith dirigirse al siguiente link:
http://lolaart.free.fr/roj/database/jobs/blacksmith.htm


Para ver el árbol habilidades de Blacksmith dirigirse al siguiente link:
http://iro.ragnarokonline.com/game/jobblaskilltree.asp


Para ver la pagina original [esta en ingles] dirigirse al siguiente link:
http://irowiki.org/wiki/Blacksmith

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Re: [2-1] Blacksmith (Herrero) [3-1] Mechanic

Mensaje por *Ama el Dom Oct 17, 2010 4:56 pm

Mechanic~



Descripcion
Third job of blacksmith, now they are able to wear a "robo gear"


Data de skills (habilidades)
Skills
Axe Training

* Max LV: 10
* Prerequisites: -
* Type: Passive
* Description: Increases attack power and hit rate when using axes and maces.

Axe Tornado

* Max LV: 5
* Prerequisites: Axe Training LV 1
* Type: Active / Damage
* Target: Self
* Description: Spins rapidly like a whirlwind with an axe striking all targets around you. When using Axe Tornado, it deals increased damage if you are endowed with wind element. The damage is increased by the user's VIT and base level.

Axe Boomerang

* Max LV: 5
* Prerequisites: Axe Training LV 1
* Type: Active / Damage
* Target: Foe
* Description: Throws an axe at long range dealing damage and causing knock back. The weight of your axe and your base level increases your damage.

Power Swing

* Max LV: 5
* Prerequisites: Axe Boomerang LV 3
* Type: Active / Damage
* Target: Foe
* Description: Strikes a target with an axe dealing damage and inflicts the stun status. There's a low chance to invoke Axe Boomerang. The damage is increased according to the user's STR, DEX, and base level.

Research Fire/Earth

* Max LV: 5
* Prerequisites: -
* Type: Passive
* Description: By studying fire and earth property monsters, you increase your effectiveness and defense against these targets.

FAW - Silver Sniper

* Max LV: 5
* Prerequisites: Research Fire/Earth LV 2
* Type: Active / FAW Construction
* Target: Ground
* Description: Creates a long range Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Steel and 1 Iron to create.

FAW - Magic Decoy

* Max LV: 5
* Prerequisites: Research Fire/Earth LV 2
* Type: Active / FAW Construction
* Target: Ground
* Description: Creates a magic attacking Fixed Autonomous Weapon (FAW) platform. You can place a maximum of 2, and it requires 2 Iron, 1 Brigan, and 1 of Red Blood/Green Live/Wind of Verdure/Crystal Blue.

FAW - Removal

* Max LV: 1
* Prerequisites: FAW - Silver Sniper LV 1
* Type: Active / FAW Removal
* Description: Removes the target FAW. It can be used on other player's FAWs.

Magic Gear License

* Max LV: 5
* Prerequisites: -
* Type: Passive
* Description: Learn the basics of operating a Magic Gear. Your attack power improves, but without the license your movement speed is reduced by half.

Repair

* Max LV: 5
* Prerequisites: Magic Gear License LV 1
* Type: Active / Recovery
* Target: Self, Other Magic Gear Users
* Description: Allows recovery of your own or another target Magic Gear. Requires the Magic Gear equipment Repair Kit equipped and consumes 1 Magic Gear Fuel. Has a range of 5 cells. The Magic Gear is not affected by the Heal skill.

Acceleration

* Max LV: 3
* Prerequisites: Magic Gear License LV 1
* Type: Active / Buff
* Target: Self
* Description: Temporarily increases the movement speed of the Magic Gear. Requires the Magic Gear equipment Accelerator equipped and consumes 1 Magic Gear Fuel.

Hovering

* Max LV: 1
* Prerequisites: Acceleration LV 1
* Type: Active / Buff
* Target: Self
* Description: The Magic Gear hovers off the ground, allowing it to move over traps and ground targeted skills without being effected. Requires the Magic Gear equipment Hovering Booster equipped and consumes 1 Magic Gear Fuel.

Front Side Slide

* Max LV: 1
* Prerequisites: Hovering LV 1
* Type: Active / Movement
* Target: Self
* Description: Rapidly moves forward 7 cells. Consumes 1 Magic Gear Fuel.

Back Side Slide

* Max LV: 1
* Prerequisites: Hovering LV 1
* Type: Active / Movement
* Target: Self
* Description: Rapidly moves back 7 cells. Consumes 1 Magic Gear Fuel.

Boost Knuckle

* Max LV: 5
* Prerequisites: Magic Gear License LV 1
* Type: Active / Damage
* Target: Foe
* Description: Using the Magic Gear basic equipment, fires a rocket punch at an enemy at long range. Has a range of 11 cells. The damage is increased by the user's DEX and base level.

Pile Bunker

* Max LV: 3
* Prerequisites: Boost Knuckle LV 2
* Type: Active / Damage (Special)
* Target: Foe
* Description: An attack that strikes a target with a large metal spike. When striking a target there is a chance to completely eliminate their defense. Requires the Pile Bunker to be equipped. The damage is increased by the user's STR and base level.

Vulcan Arm

* Max LV: 3
* Prerequisites: Boost Knuckle LV 2
* Type: Active / Damage
* Target: Foe
* Description: Using the basic Magic Gear equipment, rapidly fires at a target at long range. The damage is increased by the user's DEX and base level. Using the skill consumes 1 Vulcan Bullet. Has a range of 13 cells.

Flame Launcher

* Max LV: 3
* Prerequisites: Vulcan Arm LV 3
* Type: Active / Damage
* Target: Foe
* Description: Using a flamethrower covers the ground in flames, causing fire element damage and burning status effect to those in range. The damage is increased by the user's base level. Requires the Magic Gear equipment Flame Thrower to be equipped to use the skill.

Cold Slower

* Max LV: 3
* Prerequisites: Vulcan Arm LV 3
* Type: Active / Damage
* Target: Ground
* Description: Using the Magic Gear's basic equipment, supercools a target area, causing water element damage and freezing status to those in range. Consumes 1 Liquid Cooling Shell.

Arm Cannon

* Max LV: 3
* Prerequisites: Flame Launcher LV 2, Cold Slower LV 2
* Type: Active / Damage
* Target: Ground
* Description: Using the Magic Gear's basic equipment, fires a large cannon ball dealing blast damage around the target. Deals lower damage on larger targets. Uses the attribute of the cannon ball equipped. Using the skill consumes 1 Magic Gear Fuel and 1 Cannon Ball.

Mainframe Restructure

* Max LV: 4
* Prerequisites: Magic Gear License LV 4
* Type: Passive
* Description: Restructures the Magic Gear body to be more defensive and add over-heat limit. Over-heating causes the Magic Gear to take continuous damage over time. Over-heat limit increases the point at which the gear will over-heat.

Self Destruction

* Max LV: 3
* Prerequisites: Mainframe Restructure LV 2
* Type: Active / Damage
* Target: Self
* Description: Detonates the Magic Gear dealing large damage in a wide radius. When using the skill, you lose Magic Gear status, and your SP is completely consumed.

Emergency Cool

* Max LV: 1
* Prerequisites: Self Destruction LV 2
* Type: Active / Buff
* Target: Self
* Description: Rapidly cools the Magic Gear removing the over-heat status. Requires the Magic Gear equipment Cooling System equipped and Consumes 2 Magic Gear Fuel.

Magnetic Field

* Max LV: 3
* Prerequisites: Emergency Cool LV 1
* Type: Active / Debuff
* Target: Self
* Description: Creates a strong magnetic field around you, preventing all enemies from moving. The effect doesn't work if you or the enemy are in hovering status. Maintaining the magnetic field rapidly drains your SP. Requires the Magic Gear equipment Magnetic Field Generator equipped and consumes 3 Magic Gear Fuel.

Neutral Barrier

* Max LV: 3
* Prerequisites: Magnetic Field LV 2
* Type: Active / Buff
* Target: Self
* Description: Creates a strong energy barrier around you, reducing physical and magic damage to those in its radius, but does not reduce long range attacks. Requires the Magic Gear equipment Barrier Generator equipped and consumes 1 Magic Gear Fuel.

Shape Shift

* Max LV: 4
* Prerequisites: Mainframe Restructure LV 2
* Type: Active / Buff
* Description: Changes the armor element of the Magic Gear. Requires the Magic Gear equipment Shapeshift equipped and consumes 2 Magic Gear Fuel and 1 Elemental Stone.

Infrared Scan

* Max LV: 1
* Prerequisites: Shape Shift LV 2
* Type: Active / Detecting / Debuff
* Target: Self
* Description: Detects all targets in a 15x15 area around you and has a 50% chance to drop their evasion rate.

Analyze

* Max LV: 3
* Prerequisites: Infrared Scan LV 1
* Type: Active / Debuff
* Target: Foe
* Description: Scans a target for weaknesses, reducing their effective physical and magical defense. Has a range of 7 cells and a duration of 20 seconds. Consumes 1 Magic Gear Fuel.

Stealth Field

* Max LV: 3
* Prerequisites: Analyze LV 3, Neutral barrier LV 2
* Type: Active / Buff
* Target: Self
* Description: Generates an energy field around you, cloaking all allies in its radius. Allies that are cloaked appear semi-transparent and can't be targeted with physical or magic attacks. The skill constantly drains SP and reduces your movement speed by 30%. If two Stealth Fields overlap, it cancels the effect. Requires the Magic Gear equipment Optic Camouflage Generator equipped and consumes 2 Magic Gear Fuel.

Skill Tree



Video Mechanic



EN PROCESO DE TRADUCCION What a Face

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Re: [2-1] Blacksmith (Herrero) [3-1] Mechanic

Mensaje por equisce el Miér Feb 13, 2013 6:43 pm

Desactualizada... bueno, como si hubiera muchos mechas en la guild como para ponerse a mediar al respecto de esto.

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Re: [2-1] Blacksmith (Herrero) [3-1] Mechanic

Mensaje por samir. el Miér Feb 13, 2013 6:47 pm

equisce escribió:Desactualizada... bueno, como si hubiera muchos mechas en la guild como para ponerse a mediar al respecto de esto.

almenos hay 2 MECHA 3 con pontoko ._. yo solo 1 sorcererer v.v

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Re: [2-1] Blacksmith (Herrero) [3-1] Mechanic

Mensaje por fulanito d tal el Lun Feb 18, 2013 9:14 am

Samir Emo, yo por mucho tiempo fui el unico mecha en la guild D=, pero al fin al menos ya hay otros mechas con los cuales compartir nuestras frustraciones xD, si llegan a tener dudas sobre la clase pregunten a lso expertos Very Happy

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Re: [2-1] Blacksmith (Herrero) [3-1] Mechanic

Mensaje por Contenido patrocinado Hoy a las 10:52 am


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