[2-2] Dancer (Bailarina) [3-2] Wanderer

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[2-2] Dancer (Bailarina) [3-2] Wanderer

Mensaje por *Ama el Jue Feb 11, 2010 2:39 pm

Dancer~



Descripcion
Ritmo y equilibrio son cualidades cultivadas por todas las arqueras, sin embargo, sólo las verdaderamente talentosas se les permite aprender los secretos pasos de las bailarinas. Estas escasamente vestidas seductoras ganan el poder de influir en la mente de los aliados y enemigos por igual.

Se dice que el tiempo se paraliza cuando una bailarina comienza a mover sus caderas con el sonido de una misteriosa melodía, esos observando empienzan a perder el control de su cuerpo y ven como cambian sus reservas de magia, ya sea mejoradas o desaparecidas por completo. Sus contrapartes masculinos, los bardos, son más decididos a apoyar, las bailarinas estan especializadas en maniobras perjudiciales, que las hacen un activo inestimable en la Guerra de Emperium.

Apoyar con un bardo o Bailarina, requiere un enfoque diferente de otras clases. Los buffs basados en la música se basan en su mayoría en valores porcentuales , en contraposición a los valores absolutos de los Sacerdotes, y requieren una cuidadosa estrategia y posicionamiento, pero jugando como Archer debe proporcionar ya cierta experiencia en este sentido. A pesar de su papel de apoyo, no se debe olvidar que bardos también son capaces de causar buenas cantidades de daño, una de sus principales ventajas con respecto a los cazadores es su inmensa piscina de SP que les permite utilizar continuamente Doble Strafe en lugar de ataques normals, asegurando una muy buena producción de dano.

En general, hay 2 tipos de habilidades para ambos bailarines y bardos; habilidades que puede ser cantado o bailado sin una pareja del sexo opuesto y aquellos en los que el jugador necesita otra Bard o Bailarina, respectivamente. Como Bailarina, sólo látigos, puñales y arcos se encuentran disponibles para las armas, mientras que los bardos pueden utilizar los instrumentos en lugar de látigos.

When armed with a Whip : Cuando armado con un látigo:
Cuando armada con un latigo:
Habilidades de arco no se pueden utilizar
Habilidades de rendimiento, así como amplificador y Encore está disponibles
Habilidades de latigo pueden utilizarse
Unbarring octava, Dazzler, Pang de voz y Wink se pueden utilizar independientemente de las armas.


Data de Skills (habilidades)
Skills Solitarias
Amp (Amplificador)
Dance Lessons (Lecciones de baile)
Dazzler
Encore
Focus Ballet (Enfoque de Ballet)
Gypsy's Kiss (Beso de Gitana)
Hip Shaker (Movedor de cadera)
Lady Luck (Dama de la suerte)
Slinging Arrow
Slow Grace (Baja Gracia)

Skills En Conjunto
Ensemble Skills (Habilidades conjunto)
Acoustic Rhythm (Ritmo acústica)
Battle Theme (Tema de batalla)
Classical Pluck (Clásica Pluck)
Down Tempo (Abajo Tempo)
Harmonic Lick
Lullaby (Canción de cuna)
Mental Sensing (Percepción mental)
Power Cord (Cable de alimentación)

Skills por 'Quests'
Charming Wink

Para informacion detallada de las habilidades de dancer dirigirse al siguiente link:
http://lolaart.free.fr/roj/database/jobs/dancer.htm

Para ver el árbol habilidades de Dancer dirigirse al siguiente link:
http://iro.ragnarokonline.com/game/jobdanskilltree.asp

Para ver la pagina original dirigirse al siguiente link:
http://irowiki.org/wiki/Dancer

*Ama
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Re: [2-2] Dancer (Bailarina) [3-2] Wanderer

Mensaje por *Ama el Dom Oct 17, 2010 4:39 pm

Wanderer~



Descrpcion
Third job of dancer.

Data de skills (habilidades)
Skills
Swing Dance

* Max LV: 5
* Prerequisites: Deep Sleep Lullaby LV 1
* Type: Active / Buff
* Description: Temporarily increases movement speed and attack speed for all party members.

Symphony of Lover


* Max LV: 5
* Prerequisites: Deep Sleep Lullaby LV 1
* Type: Active / Buff
* Description: Temporarily increases magic defense of yourself and party members.

Moonlit Serenade

* Max LV: 5
* Prerequisites: Deep Sleep Lullaby LV 1
* Type: Active / Buff
* Description: Temporarily increases magic attack power of yourself and party members.

Lesson

* Max LV: 10
* Prerequisites: -
* Type: Passive
* Description: Increases your Max SP and SP recovery. At skill level 5 and higher, allows you to use 3rd job song skills while doing 2nd job performance and ensemble skills.

Reverberation

* Max LV: 5
* Prerequisites: Dissonance LV 5 or Ugly Dance LV 5
* Type: Active / Damage
* Description: Generates high pitched sound waves from a location on the ground. When near these waves, you receive damage. You can have up to 3 reverberation's active at once, and when touched or the duration ends all targets in a 3x3 area take damage. The reverberation can be removed with ranged attacks or magic.

Dominion Impulse

* Max LV: 1
* Prerequisites: Reverberation LV 1
* Type: Active / Special
* Description: Activates any Reverberations active in a 11 x 11 area around you. This can trigger the reverberations of other players as well.

Metallic Sound

* Max LV: 5
* Prerequisites: Dominion Impulse LV 1
* Type: Active / Damage
* Description: Emits a high pitched sound at a single target, damaging their HP and SP. The damage is greatly increased if the target is currently asleep. Lesson skill level increases the damage.

Great Echo

* Max LV: 5
* Prerequisites: Metallic Sound LV 1
* Type: Active / Damage / Chorus
* Description: The user creates an incredibly loud echo which damages all enemies in range. If you have more Wanderers/Minstrels in party, the damage increases and SP cost is decreased. Consumes SP of all Wanderers/Minstrels in party. Consumes one Lozange.

Severe Rainstorm

* Max LV: 5
* Prerequisites: Throw Arrow LV 5 or Musical Strike LV 5
* Type: Active / Damage
* Description: Throws countless arrows into the air, which rain down on a 11 x 11 area, dealing 1 hit every 0.3 seconds. The skill requires 20 arrows, and fails if you do not have 20 arrows.

Deep Sleep Lullaby

* Max LV: 5
* Prerequisites: Lesson LV 1
* Type: Active / Debuff
* Description: All targets around you fall into Deep Sleep. While in Deep Sleep status, the target cannot move, attack, use items or skills. Hitting them will wake them up, but any damage they take in Deep Sleep status is amplified by 1.5 times. While in Deep Sleep, the target recovers 1% of their HP/SP every 2 seconds.

Poem of the Netherworld

* Max LV: 5
* Prerequisites: Lesson LV 1
* Type: Active / Debuff
* Description: Create a special sound on a target cell that affects the targets reflexes, making them unable to move. You can have up to 5 active at once and they affect a 3x3 area. The skill does not affect boss monsters. The duration is affected by the difference in level between you and the target. Consumes 1 Caugh Drop.

Improvised Song

* Max LV: 5
* Prerequisites: Poem of the Netherworld LV 1
* Type: Active / Special
* Description: Invokes one random Magician or Wizard abililty. Ignores any catalyst required for casting.

Gloomy Day

* Max LV: 5
* Prerequisites: Improvised Song LV 1
* Type: Active / Buff or Debuff
* Description: Increases the damage of several specific skills, or reduces evasion and attack speed. The following skills are improved [ Brandish Spear / Spiral Pierce / Shield Charge / Shield Boomerang / Shield Chain / Shield Press ]. If you don't have any of those skills, instead your evasion and attack speed are reduced.

Voice of Siren

* Max LV: 5
* Prerequisites: Poem of the Netherworld LV 3
* Type: Active / Debuff
* Description: Causes targets in a 11x11 area around the caster to become fascinated and drawn towards the caster. Monsters will be unable to attack you, and players will be unable to attack the user for the skill duration. While under the effect of the skill you will use the heart emotion. The skill duration is reduced proportionate to the target's level. The skill effect ends when the target receives damage.

Circle of Nature's Sound

* Max LV: 5
* Prerequisites: Lesson LV 1
* Type: Active / Recovery
* Description: All targets in range receive the effect of Circle of Nature. Every second the effect consumes a fixed amount of SP and recovers your HP. If a player has no remaining SP, the effect ends for them.

Valley of Death

* Max LV: 5
* Prerequisites: Circle of Nature's Sound LV 3
* Type: Active / Recovery
* Description: Target 1 player is revived. That player is resurrected with HP equal to the SP they currently have. If the player has 0 SP, they are resurrected with 1 HP. Consumes 1 Painful Tear.

Dance With Warg

* Max LV: 5
* Prerequisites: Swing Dance LV 1 or Harmonize LV 1, Symphony of Lover LV 1 or Windmill Rush Attack LV 1, Moonlit Serenade LV 1 or Echo Song LV 1
* Type: Active / Buff / Chorus
* Description: Sing a song with a fast tempo, increasing you and your parties attack speed silghtly, and reducing all cast time. The effect of this skill is improved as there are more Minstrels/Wanderers in party.

Saturday Night Fever

* Max LV: 5
* Prerequisites: Dance with a Warg LV 1
* Type: Active / Unique / Chorus
* Description: Throws all targets on screen including yourself into a frenzy. While in frenzy you can't recover HP or SP, your attack power increases, and your defense and evasion drop considerably. Additionally you cannot use skills or items. When the frenzy effect ends, you're forced to sit for 10 seconds. If more than 7 people enter frenzy at once, all players affected receive 9999 damage from the god of madness.

Sound of Destruction

* Max LV: 5
* Prerequisites: Saturday Night Fever LV 3, Melody of Sink LV 3
* Type: Active / Unique / Chorus
* Description: Cancels all song and chorus effects in a circumference around a target enemy. The success rate is based on the targets Int and Dex, the targets level, Sound of Destruction level, as well as the level of song or chorus skill in effect on the target. The success rate is increased if there are more Wanderers/Minstrels in the party.

Lerad's Dew

* Max LV: 5
* Prerequisites: Swing Dance LV 1 or Harmonize LV 1, Symphony of Lover LV 1 or Windmill Rush Attack LV 1, Moonlit Serenade LV 1 or Echo Song LV 1
* Type: Active / Buff / Chorus
* Description: Boosts max HP of party members on screen. Does not have any effect on Berserk characters. The amount of HP gained is greatly increased by the number of Wanderers/Minstrels in the party.

Warcry of Beyond

* Max LV: 5
* Prerequisites: Lerad's Dew LV 1
* Type: Active / Buff / Chorus
* Description: Increases physical attack power of all targets in a radius around you, while decreasing magic attack power. If the skill is overlapped with Melody of Sink, the last skill effect takes priority. The effect is increased by the number of Wanderers/Minstrels in party.

Unlimited Humming Voice

* Max LV: 5
* Prerequisites: Sound of Destruction LV 1, Warcry of Beyond LV 1
* Type: Active / Buff / Chorus
* Description: Makes all skills and magic cast in a radius around you un-interruptable. However skills consume 15% more SP. If there are more Wanderers/Minstrels in party the increased SP consumption decreases.

Song of Mana

* Max LV: 5
* Prerequisites: Swing Dance LV 1 or Harmonize LV 1, Symphony of Lover LV 1 or Windmill Rush Attack LV 1, Moonlit Serenade LV 1 or Echo Song LV 1
* Type: Active / Buff / Chorus
* Description: A song which aids in the circulation of mana, recovering 10 sp every 3 seconds for all party members. The recovery amount is increased if there are more Wanderers/Minstrels in the party.

Melody of Sink

* Max LV: 5
* Prerequisites: Song of Mana LV 1
* Type: Active / Buff / Chorus
* Description: Increases magic attack power of all targets in a radius around you, while decreasing physical attack power. If the skill is overlapped with Warcry of Beyond, the last skill effect takes priority. The effect is increased by the number of
Wanderers/Minstrels in party.

Skill Tree




Video de wanderer



EN PROCESO DE TRADUCCION What a Face

_________________
It was truly an honor 2009-2011



*Ama
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