[2-1] Hunter (Cazador) [3-1] Ranger

Ver el tema anterior Ver el tema siguiente Ir abajo

[2-1] Hunter (Cazador) [3-1] Ranger

Mensaje por *Ama el Jue Feb 11, 2010 2:32 pm

Hunter~



Descripcion
Los cazadores son hábiles en la lucha indirecta. Su velocidad de ataque mayor con arcos los ayuda ha ser superiores a arqueros en combate. También son capaces de poner minas y trampas sobre el terreno para lastimar o capturar turbas de monstruos. Estas trampas causan diversos efectos (Sandman inflige el estado de sueño, por ejemplo) o causar daños elementales (es decir, explosión de minas, la mina de tierra) a un objetivo.

Además, tienen un poderoso personaje adicional, el Halcon. Halcones son muy eficaces en causar daño consistente, ya que su daño ignora DEF. Halcones dan a los cazadores la capacidad de causar daños a varios monstruos a la vez, mediante la recopilación de enemigos y el empleo del Halcon la habilidad Blitz Beat. Si Blitz Beat no es emitido manualmente, el daño que hace Blitz Beat se divide por el número de objetivos que afecta, lo que hace que "auto-Blitz" sea ineficaz a la hora de entrenamiento por recopilacion. Halcones también tienen la capacidad de revelar enemigos ocultos y destruir las trampas del enemigo.

Los cazadores se consideraron una vez una clase con demasiado poder en Ragnarok Online antes de parche de Amatsu, mientras que los jugadores todavia estaban tomandodole el truco las classes 2-2, ya que eran capaces de hacer MVP por si solos y aparentemente sólo se necesitan dos stats: AGI y DEX para tener éxito en los aspectos MVP, PvP, y PVM del juego. Sin embargo, los cazadores tienen sus propias debilidades, a saber, la falta de VIT y STR, salvo en determinadas builds especializadas.


Data de Skills (habilidades)
Skills
Ankle Snare (Trampa de tobillo)
Beast Bane
Blast Mine (Mina de Explosión)
Blitz Beat
Claymore Trap
Detect (Detectar)
Falconry Mastery (Halconería)
Flasher (cegador)
Freezing Trap (Trampa de congelación)
Land Mine (Mina de Tierra)
Remove Trap (Eliminar Trampa)
Sandman
Shockwave Trap (Trampa onda de choque)
Skid Trap (Trampa Patín)
Spring Trap (Sacar Trampa)
Steel Crow (Cuervo de Acero)
Talkie Box

Skills por 'Quests'
Phantasmic Arrow (Flecha fantasma)

Para informacion detallada de las habilidades de Hunter dirigirse al siguiente link:
http://lolaart.free.fr/roj/database/jobs/hunter.htm

Para ver el árbol habilidades de Hunter dirigirse al siguiente link:
http://iro.ragnarokonline.com/game/jobhunskilltree.asp

Para ver la pagina original dirigirse al siguiente link:http://irowiki.org/wiki/Hunter

*Ama
Spammer Pro
Spammer Pro

Mensajes : 1087
Fecha de inscripción : 08/02/2010
Edad : 20
Localización : Costa Rica

http://criticalacclaim.foro-gratuito.net

Volver arriba Ir abajo

Re: [2-1] Hunter (Cazador) [3-1] Ranger

Mensaje por *Ama el Dom Oct 17, 2010 4:30 pm

Ranger~



Descripcion
Ranger is the 3rd class job based on the Hunter class that expands the repertoire of offensive traps and bow skills. Rangers have a new beast, Warg Wolves, which can paralize enemies with skills and attack beside its owner. Ranger can get mounted on warg wolf for increased movement speed, also allowing usage of special skills, at the cost of losing capability of using some bow skills and shooting arrows.


Data de skills (habilidades)
Skills
Ranger Main

* Max LV: 10
* Prerequisites: -
* Type: Passive
* Description: When fighting Brute, Plant, and Fish type monsters, increases your attack power and decreases received damage.

Camouflage

* Max LV: 5
* Prerequisites: Ranger Main LV 1
* Type: Active / Buff
* Target: Self
* Description: Hide yourself from view of monsters while standing near walls and obstacles. Your character will appear transparent. While in camouflage status your critical chance and attack power is increased, but your defense is decreased. When camouflage status ends your attack power, critical, and defense returns to normal. Until you re-use the skill to cancel its effect, it will continually drain SP. With a high enough level you can use the skill without being near an obstacle.

Aimed Bolt

* Max LV: 10
* Prerequisites: Ankle Snare LV 5
* Type: Active / Damage
* Description: When used against an immobile status target (Ankle Snare, Electric Shocker, Warg Bite effect), deals a huge amount of damage. Deals additional damage based on the size of the target. The skill will fail if you do not have enough arrows. Using this skill cancels the immobile status.

Arrow Storm

* Max LV: 10
* Prerequisites: Aimed Bolt LV 5
* Type: Active / Damage
* Description: Fires a storm of arrows on a designated target and a 5x5 area around them. Consumes 10 arrows.

Fear Breeze

* Max LV: 5
* Prerequisites: Camouflage LV 1, Arrow Storm LV 5
* Type: Support
* Description: During the duration has a chance of increasing the number of attacks. When you deal additional hits, it consumes additional arrows.

Detonator

* Max LV: 1
* Prerequisites: Cluster Bomb LV 3
* Type: Active / Special
* Description: Immediately activates a trap on the ground. The trap has an area of effect of 7x7 cells around the trap. It can be used with both Hunter and Ranger traps. However, you cannot detonate traps of another player.

Firing Trap

* Max LV: 5
* Prerequisites: Detonator LV 1
* Type: Active / Trap
* Description: When the trap activates it deals damage in a 3x3 area and causes [Burning] status. Increased skill level increases the chance to status. To use the skill you need 1 Special Alloy Trap.

Icebound Trap

* Max LV: 5
* Prerequisites: Detonator LV 1
* Type: Active / Trap
* Description: When the trap activates it deals damage in a 3x3 area and causes Freezing status. Increased skill level increases the chance to Freeze. To use the skill you need 1 Special Alloy Trap.

Electric Shocker

* Max LV: 5
* Prerequisites: Shockwave Trap LV 5
* Type: Active / Trap
* Description: Like Ankle Snare, it causes immobile status while at the same time draining the target's SP. Electric Shocker cannot be removed with the hunter skill [Remove Trap]. To place you need 1 Special Alloy Trap.

Research Trap

* Max LV: 5
* Prerequisites: Claymore Trap LV 1, Remove Trap LV 1
* Type: Passive
* Description: Increases damage with Hunter and Ranger traps, and increases INT and Max SP.

Margenta Trap

* Max LV: 1
* Prerequisites: Research Trap LV 1
* Type: Active / Trap
* Description: A monster that steps on this trap has its attribute changed to fire property. Does not affect boss type monsters or players, and consumes 1 Red Blood and a Special Alloy Trap.

Cobalt Trap

* Max LV: 1
* Prerequisites: Research Trap LV 1
* Type: Active / Trap
* Description: A monster that steps on this trap has its attribute changed to water property. Does not affect boss type monsters or players, and consumes 1 Crystal Blue and a Special Alloy Trap.

Maize Trap

* Max LV: 1
* Prerequisites: Research Trap LV 1
* Type: Active / Trap
* Description: A monster that steps on this trap has its attribute changed to earth property. Does not affect boss type monsters or players, and consumes 1 Green Live and a Special Alloy Trap.

Verdure Trap

* Max LV: 1
* Prerequisites: Research Trap LV 1
* Type: Active / Trap
* Description: A monster that steps on this trap has its attribute changed to wind property. Does not affect boss type monsters or players, and consumes 1 Wind of Vedure and a Special Alloy Trap.

Cluster Bomb

* Max LV: 5
* Prerequisites: Research Trap 3
* Type: Active / Trap
* Description: A maximum of 3 Cluster Bombs can can be placed at once. The trap detonates in an area 5 cells in front (away from the trap layer) and a width of 5 cells. The trap can be activated via Detonator. Cluster Bomb cannot be removed by the Hunter Skill Remove Trap. Placing a Cluster Bomb consumes 1 Special Aloy Trap.

Warg Mastery

* Max LV: 1
* Prerequisites: -
* Type: Active / Special
* Description: Allows you to summon a loyal 'Warg' wolf using a special wolf flute. In order to summon a warg you need to have the item Wolf Flute. Re-using the skill returns the Warg to the wild.

Warg Rider

* Max LV: 3
* Prerequisites: Warg Mastery LV 1
* Type: Active / Special
* Description: Allows a Ranger to mount their summoned Warg. Skill level increases your movement speed. While mounted on a Warg, you can't use any bow attacks or skills that are not Warg exclusive.

Warg Dash

* Max LV: 1
* Prerequisites: Warg Rider LV 1
* Type: Active / Special
* Description: Usable only when mounted on your Warg. Your Warg runs in a straight line, and re-using the skill stops it. You will automatically stop when you hit a wall or enemy. If you learn Warg Strike, you'll deal damage when running into the enemy.

Warg Bite

* Max LV: 5
* Prerequisites: Warg Mastery LV 1
* Type: Active / Damage
* Description: Can't be used while mounted on the Warg. The Warg leaps at a target, dealing damage and temporarially causing immobile status.

Tooth of Warg

* Max LV: 10
* Prerequisites: Warg Mastery LV 1
* Type: Passive
* Description: Increases wolf damage and effect of wolf skills. Increased skill level increases damage.

Warg Strike

* Max LV: 5
* Prerequisites: Tooth of Warg LV 1
* Type: Active / Damage
* Description: Can't be used while mounted on the Warg. The Warg deals damage to a single target. Skill level increases the damage.

Sensitive Keen

* Max LV: 5
* Prerequisites: Tooth of Warg LV 3
* Type: Active / Detecting
* Description: The wolf uses its sense of danger to reveal hidden traps and players in a 7x7 area around the caster and deals damage. There's a chance to cast Warg Bite on targets in range.

Skill Tree



Video



EN PROCESO DE TRADUCCION What a Face

_________________
It was truly an honor 2009-2011



*Ama
Spammer Pro
Spammer Pro

Mensajes : 1087
Fecha de inscripción : 08/02/2010
Edad : 20
Localización : Costa Rica

http://criticalacclaim.foro-gratuito.net

Volver arriba Ir abajo

Ver el tema anterior Ver el tema siguiente Volver arriba

- Temas similares

 
Permisos de este foro:
No puedes responder a temas en este foro.